Worked as a System/Live Ops designer on Minecraft Earth
- Design different aspects of the game system through the pre-production, production and live phases of the game
- Worked on the location generation algorithm for the game
- Collaborate closely with other designers and developers to develop and validate game systems for biweekly release schedule
- Lead and manage live content to the game while closely working with developers to create designer tools for content management
- On point for resolving live content issues and bugs with extremely efficient execution and SLAs
- Prepared and executed the design and content for sunset of the game, actively supporting the game till its closure